High-speed computation of holograms for 3D wavefront engineering

Authors

  • Stephen Daedalus Separa National Institute of Physics, University of the Philippines Diliman
  • Rheanne Jimeno Electronics and Electrical Engineering Institute, University of the Philippines Diliman
  • Giovanni Tapang National Institute of Physics, University of the Philippines Diliman
  • Paul Leonard Hilario Electronics and Electrical Engineering Institute, University of the Philippines Diliman

Abstract

High speed computation of holograms for three-dimensional (3D) wavefront engineering is demonstrated through the use of a graphics processing unit (GPU) or video card. We show computational speed gains even on the modest hardware included in most modern laptops. Parallelization of the Gerchberg-Saxton algorithm and the angular spectrum method used to compute the holograms are discussed. We achieve computational speed gains of 2-5x on a laptop and up to 26x on a desktop computer GPU. The performance gains on the portable hardware indicates the possibility of constructing a setup capable of 3D wavefront engineering with near- realtime response times (< 2 secs). All aspects of the experimental setup, including wavefront design and hardware control is handled by a single, portable device.

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Issue

Article ID

SPP-2016-1A-05

Section

Instrumentation, Imaging, and Signal Processing

Published

2016-08-18

How to Cite

[1]
SD Separa, R Jimeno, G Tapang, and PL Hilario, High-speed computation of holograms for 3D wavefront engineering, Proceedings of the Samahang Pisika ng Pilipinas 34, SPP-2016-1A-05 (2016). URL: https://proceedings.spp-online.org/article/view/SPP-2016-1A-05.